By Richard E. Dansky, Ed Hall, Adam Tinworth, Michael Lee
Read or Download The Walking Dead (Hunter: The Reckoning) PDF
Similar gaming books
Darkish kin secrets and techniques, a long-lost love affair and a multi-million pound gaming enterprise lie on the center of Iain Banks' superb new novel. The Wopuld relations outfitted its fortune on a board online game referred to as Empire! ? now a highly winning laptop video game. such a success, the yankee Spraint Corp desires to purchase the company out.
Lord of the earrings Roleplaying online game Hero's magazine A convenient 32-page publication for recording personality attributes and historical past, The Lord of the earrings info, and particular RPG innovations. comprises step by step directions for making a participant personality and 14 pages of charts for personality abilities and different info.
GIANTCRAFTFORGOTTEN REALMSOFFICIAL video game accent
Unharness the strength and struggle the Empire. The Emperor has swept away the final vestiges of the outdated Republic. Darth Vader and his darkish apprentice seek out the surviving Jedi one after the other, yet a couple of get away seize and locate safe haven on backwater worlds. Fewer nonetheless succeed in deep into the strength, unleashing powers past their wildest imaginings.
Additional info for The Walking Dead (Hunter: The Reckoning)
Reach 10 ft. Special Attacks tormenting touch Spell-Like Abilities (CL 12th; concentration +16) At will—fear (DC 17), ghost sound (DC 14) 3/day—confusion (DC 17), nightmare (DC 19), phantasmal killer (DC 18) Certain vivid nightmares endure beyond the sleeper’s awakening, drawing substance from planar flotsam and deriving purpose from their creators’ deepest fears. Shifting their form from moment to moment, these malicious creatures range the Dimension of Dreams, ambushing prey with soul-weakening strikes.
These attacks automatically count as if they had the ghost touch property and add the prana ghost’s Wisdom bonus to damage rolls (or 1/2 its Wisdom bonus for off-hand attacks and secondary weapons, but no additional damage for single primary natural attacks or the like). If the creature could wield weapons in life, it can wield ghost touch weapons as a prana ghost. Special Attacks: A prana ghost gains the following melee attack. Dazing Touch (Su): With a touch, a prana ghost can deal 1d6 points of damage, and the creature touched must succeed at a Will saving throw (DC = 10 + 1/2 the prana ghost’s Hit Dice + the prana ghost’s Wisdom modifier) or be dazed for 1 round.
In a horrifying metamorphosis, the creature’s head splits down the middle to form two separate heads, each of which contains a portion of the neothelid’s intellect. The new neothelid overlord’s enhanced cognition grants it a deeper understanding of reality and enables it to harness psychic magic beyond the ken of its younger kin. Though still able to crush a victim with pure psychic force, the neothelid overlord develops an awesome level of finesse and skill in the manipulation of both mind and matter.