The North: Guide to the Savage Frontier (Forgotten Realms by Slade

By Slade

The Savage Frontier, the Barbaric North, the chilly Wastes, the Uneducated yard. those, between many others, are nicknames for the North. it is a land of rabid monsters and ruthless barbarians, the place nature is the most powerful strength foe leagues in any course. The North crusade growth for the FORGOTTEN geographical regions environment is the authority at the lands from Daggerford within the south to Ten-Towns within the north, from Anauroch within the east to the Ice top within the west.
CONTENTS: * The wasteland (96 pages) * towns and Civilization (64 pages) * Daggerford (32 pages) * Poster Maps

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Day-to-Day Activities: Uthgardt shamans tend to the respective needs of their tribes, teaching tribal history and customs passed down by heroic tales and lineage chants in an oral tradition spanning centuries. They provide healing for their tribes, initiate youths into manhood after they complete their tribal quests (often missions against a tribe’s ritual enemy), and provide counsel to the tribe’s chieftain and elders. When the tribe faces a new situation or a quandary, shamans consult with the ancestral spirits and totem animal great spirit to find guidance.

The power may be personally used by the shaman, or its effects may be granted to another devoted follower of the totem if indicated below. Black Lion Beast Power: Black Lion shamans can let loose a lion’s roar once a day or allow another devoted follower of the Black Lion to do so by touching them. ) This roar deafens foes for 1d6 turns if they fail a saving throw vs. spell. Foes deafened in this manner cannot hear and also have their balance somewhat impaired. Their attack rolls suffer a -1 penalty for the duration of their deafness and attempts to sneak up on them accrue a bonus (determined by the DM).

While not militarily significant, these mountains are home to savage beasts, vagabonds, and other unsavory creatures. Of more importance to travelers though is the High Road, connecting the cities of Leilon and Waterdeep with the rest of the “civilized” North. Iniarv’s Tower A ruined fortress located on the High Road between Waterdeep and Leilon, Iniarv’s Tower was destroyed in the final orc assault against the Fallen Kingdom. It’s said that on the anniversary of the battle, ghostly defenders walk the battlements, waiting for allies who never come.

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