By Alan Dean Foster
Clothahump, the wizard, is loss of life. All which may shop him are infrequent medicinal powers to be came across around the Glittergeist Ocean, prior far-off Snarken, Jon-Tom, the Spellsinger, units out at the so much perilous pilgrimage of his still-young occupation, armed with merely his music-making duar and a reluctant Mudge, the otter, as his advisor. alongside the way in which he evokes Roseroar, Amazonian tiger, rescues Jalwar, the ferret, and jointly they loose Folly, the wonder, from bondage! Spellsinger and his motley team press on, confronting a woodland of Fungoid Frankensteins at the Muddletop Moors, a parrot pirate at the excessive seas, cannibal fairies within the enchanted canyon, and the evil wizard of Malderpot who poses the best problem of all!
Originally released 1984 through Phantasia Press.
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Extra resources for The Day of the Dissonance (Spellsinger, Book 3)
Ask someone to spell "money", transferring one envelope to the bottom of the pile for each letter. He keeps the envelope that falls on the letter Y. Do the same with three other spectators. You are left with one envelope, the one containing the money. Where Are The Matches? Effect: Two empty matchboxes and one containing some matches are moved around on a table. The spectators are unable to identify which box contains the matches. Secret: All three matchboxes are empty. Attached to your right arm and hidden by your sleeve is a matchbox containing some matches.
It appears that the cellar is sticking to your finger. Take the cellar in your left hand and pull it away from the toothpick. As you hand the cellar to someone for examination, secretly drop the toothpick on your lap. Crafty Catch Effect: Two pre-determined cards are caught in mid-air. Secret: Secretly place the Seven of Clubs on the bottom of the pack and the Nine of Spades on the top. When you do the trick, remove the Seven of Spades and the Nine of Clubs from the pack. Show them briefly and push them into the pack.
Secret: A small bell is on your table. Hold an opaque scarf in front of you, between your hands. In the top right corner of the scarf there is a small pin. Show the other side of the scarf by moving the right hand to the left and the left hand to the right. Do this a few times, then pin the scarf to your left shoulder. This leaves your right hand free to reach down and ring the bell. Immediately bring your hand back up to recover the scarf from your shoulder. ★ ★ ★ 31 ★ Clip The Card Effect: A spectator tries to put a paper clip on the centre of a group of five cards but fails.