By Simon Farrell, Jon Sutherland, B. Houston
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Additional resources for Sword and the Flame (Dragon Real Life Game Books)
Somehow you cannot bring yourself to care whether anyone will find him before he dies of thirst. Turning from the unconscious man, you open the barn door. In the near distance you can hear the sound of approaching horses. Will you wait in the barn until they have - hopefully - passed by (go to 273) or will you mount up and ride away, hoping that they will not follow (go to 242)? 100 Mounting your horse, you ride towards the gates of 71 the city. You can no longer stay here, with such a weight of opinion against you.
If I had time I would track them down myself - they rode off just before a battle with some Royalist skirmishers. ' you ask. 'Aye, Master, I do. Well, one anyhow. ' The soldier gives you the name of his village and directions to it. Thanking him, you rest with the soldiers for the night before setting out at dawn the following day. Now turn to 80. 120 Rising in the House you make your views plain and suggest that rewards would better be given to men like Oliver Cromwell, a very able cavalry commander.
Now turn to 117. 86 homes. It was plain and clean, in the honest Puritan way. The messenger, too, is at a loss to understand. He describes how several of the local people complained to the soldiers, shouting that there were no Papists in the town and that they must be mistaken, but the soldiers replied that they were under orders. Something is very wrong, and you decide to return to your home at once to find out more. Desperate with grief, you know that you must also bury your wife and children.