By Yannis Lilis, Anthony Savidis (auth.), Paris Avgeriou (eds.)
This ebook constitutes the refereed complaints of the Fourth foreign Workshop on software program Engineering for Resilient platforms, SERENE 2012, held in Pisa, Italy, in September 2012.
The 12 revised complete papers have been conscientiously reviewed and chosen from a variety of submissions. The papers handle all facets of fault tolerance and exception dealing with, safeguard modeling, aiding evolution, resilience in service-oriented computing, and using formal equipment in case studies.
Read Online or Download Software Engineering for Resilient Systems: 4th International Workshop, SERENE 2012, Pisa, Italy, September 27-28, 2012. Proceedings PDF
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Extra info for Software Engineering for Resilient Systems: 4th International Workshop, SERENE 2012, Pisa, Italy, September 27-28, 2012. Proceedings
Fig. 7. Fault tolerant architecture It is worth noting that thee proposed fault tolerant architecture implementation is using 2 DUs. Yet, depending on the requirements, other implementations with 3 or m more DUs can also be studied bassed on this principle. 2 Performance Issuess: Discussion The performance of the arcchitectural solution proposed in the previous section cann be analyzed through different angles: a dependability and resource overheads. From a dependability viiewpoint, the proposed solution relies first on the use oof a model-based development that minimizes the introduction of design faults.
34 C. Fayollas et al. The interactive system can be viewed at various levels of abstraction, from individual widgets at the bottom level up to more complex interactive entities associated to so-called user applications, namely the interactive counterpart of avionic functions. The specifications of interactive objects (widgets and layers) are defined in the ARINC 661 standard. Such complex system is subject to faults that can impair the correct rendering of information and the delivery of input information to avionic functions.
ARINC 661 windowing concept Each DU display surfacee is divided into windows. Each window can be subdivided in one or more layers. A layer is associated to one UA and represents the display and the interactive facilities req quired by an avionic function. The UA and the CDS shhare data within this layer and its hierarchical structure. The layer hierarchical structture can be seen as a widget treee. The layer is the highest level of this tree. The widgets are the basic interactive components such as: o commands triggering.