Serious Games Development and Applications: Third by Ines Di Loreto, Simone Mora, Monica Divitini (auth.), Minhua

By Ines Di Loreto, Simone Mora, Monica Divitini (auth.), Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben (eds.)

This ebook constitutes the refereed lawsuits of the third foreign convention on severe video games improvement and purposes, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised complete papers provided have been conscientiously reviewed and chosen from quite a few submissions. The papers hide a number of issues on severe video games together with engineering, schooling, well-being care, army purposes, video game layout, online game examine, video game theories, digital truth, 3D visualisation and clinical functions of video games technology.

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Extra resources for Serious Games Development and Applications: Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings

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In: International Conference of the IEEE Engineering in Medicine and Biology Society, pp. 3772–3775 (2010) 8. : Home-based balance training programme using wii fit with balance board for parkinson’s disease: A pilot study. Journal of Rehabilitation Medicine 44(2), 144–150 (2012) 9. : Will my patient fall? Journal of the American Medical Association 297(1), 77–86 (2007) 10. : On the use of the wii fit in reducing falling risk factors and improving balance for the elderly. Kinesitherapie 10(107), 41–45 (2010) 11.

The proposed game combines elements of the real world, to an interactive virtual maze. By exposing the user to various destabilizing events (perturbations) the game aims at helping users strengthen their lower limbs while learning facing perturbations that can occur in daily activities. Moreover, by using an interactive shoe, the dynamic of the users and his ability to maintaining postural stability after a perturbation are logged in real time. In the following, we describe the game. 3 Proposed Game With this game, we want to design an environment that can help users at training their balance over several types of soil.

Computer 38, 25–32 (2005) 13. : Games-based Learning; a serious business application. Informe de PixelLearning (2006) 14. : The ecology of games: connecting youth, games, and learning. MIT Press, Cambridge (2008) 15. : Serious games–An overview. University of Skövde, Skövde (2007) Health Games 29 16. : How to Say Things with Actions I: a Theory of Discourse for Video Games for Change. In: Think Design Play: The Fifth International Conference of the Digital Research Association, Hilversum (2011) 17.

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