Pro Android Games by Vladimir Silva

By Vladimir Silva

Do you take note landmark video games like Wolfenstein 3D, Doom, and Asteroids? good, here’s an exhilarating chance to construct and/or port those video games to at least one of the most popular cellular and netbooks systems at the present time: Google’s Android.

Pro Android Games teaches you the way to construct cool video games like Space Blaster and the vintage Asteroids from scratch at the most recent Android platform. This e-book additionally exhibits you the way to port different vintage freeware/shareware video games like Doom and Wolfenstein 3D from C utilizing the Java local Interface (JNI) for Android.

This ebook is all a few particular standpoint in Android online game improvement: a well-balanced, strong blend of natural Java and hybrid online game improvement, blending Java and C. via combining the dependent object-oriented good points of Java and the uncooked energy of C, there's no restrict to the categories of video games so that you can construct for the platform. With actionable real-world resource code in hand, this publication enables you to dive correct into video games improvement on Android. You’ll certainly celebrate, and maybe you’ll even make a few cash. Enjoy!
<h3>What you’ll learn</h3> * find out how to write/port complex 3D video games for any Android machine.
* the right way to setup a Linux approach for hybrid online game compilation.
* find out how to mix Java and C code in a sublime demeanour by means of development an easy Java software on best of a local library.
* easy methods to take on natural Java gaming with sensible video games: Space Blaster and the arcade vintage Asteroids.
* how you can combine OpenGL API calls in Java and C for top functionality 3D pics utilizing the 3D cubes pattern by means of Google.
* the right way to carry of the best notebook 3D shooters to the Android platform: Wolfenstein 3D and Doom utilizing Java and C.
<h3>Who this ebook is for</h3>
This booklet is for Google Android builders drawn to online game program improvement in Java or porting latest C-based video games through JNI into Android and developing/deploying from there. it's specified to builders who already understand such fundamentals of Android improvement as job, view, and structure. also, it assumes that you're a professional online game developer in Java and C, and feature a simple wisdom of Linux and Shell Scripting.
<h3>Table of Contents</h3><ol> * <div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: calibri; font-size: 16px;"> Welcome to Android Gaming</span>
* <div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: calibri; font-size: 16px;"> Compiling local Code in Android</span>
* <div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: calibri; font-size: 16px;"> Building a Java video game from Scratch </span>
* <div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: calibri; font-size: 16px;">Java video games endured: enjoyable with Polygons </span>
* <div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: calibri; font-size: 16px;"> Hybrid 3D pictures with OpenGL and JNI</span>
* <div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: calibri; font-size: 16px;">3D Shooters Episode I: Wolfenstein 3D for Android </span>
* <div class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="font-family: calibri; font-size: 16px;">3D Shooters Episode II: Doom for Android</span>
</ol>
 

Show description

Read Online or Download Pro Android Games PDF

Similar gaming books

The Steep Approach to Garbadale

Darkish relatives secrets and techniques, a long-lost love affair and a multi-million pound gaming company lie on the center of Iain Banks' fantastic new novel. The Wopuld family members outfitted its fortune on a board online game known as Empire! ? now a highly winning laptop video game. such a success, the yank Spraint Corp desires to purchase the company out.

Lord of the Rings RPG - Hero's Journal

Lord of the earrings Roleplaying online game Hero's magazine A convenient 32-page e-book for recording personality attributes and history, The Lord of the jewelry info, and particular RPG suggestions. comprises step by step directions for making a participant personality and 14 pages of charts for personality talents and different information.

Giantcraft (Forgotten Realms Official Game Accessory)

GIANTCRAFTFORGOTTEN REALMSOFFICIAL video game accent

Force Unleashed Campaign Guide

Unharness the strength and struggle the Empire. The Emperor has swept away the final vestiges of the outdated Republic. Darth Vader and his darkish apprentice seek out the surviving Jedi one after the other, yet a couple of break out trap and locate safe haven on backwater worlds. Fewer nonetheless succeed in deep into the strength, unleashing powers past their wildest imaginings.

Additional resources for Pro Android Games

Sample text

Next, the following constants are defined: #define CB_CLASS "jni/Natives" #define CB_CLASS_MSG_CB "OnMessage" #define CB_CLASS_MSG_SIG "(Ljava/lang/String;I)V" CB_CLASS is the name of the Java class that will be invoked within C (note that the period separating path names is replaced by /). CB_CLASS_MSG_CB is the name of the Java method (OnMessage) that will be 41 CHAPTER 2 ■ COMPILING NATIVE CODE IN ANDROID invoked (see Listing 2-2). CB_CLASS_MSG_SIG is a critical constant that defines the Java signature of the OnMessage Java method.

It is located under ${SYS_DEV}/bionic/libm. • Kernel headers (KERNEL): Kernel headers are likely to be used by your games, especially high-performance 3D games. It is located under ${SYS_DEV}/kernel. • GNU Gzip (LIBZ): If your game manipulates zip files, you’ll need this library. It is located under ${SYS_DEV}/external/zlib. • XML parser (EXPAT): Most of today’s modern games use XML files to store game and configuration information. Thus, this library is required. By default, it is located under ${SYS_DEV}/external/expat/lib.

Game files should not be saved in the device main file system, unless you want to run out of space after installing one game. 28 CHAPTER 2 ■ COMPILING NATIVE CODE IN ANDROID Figure 2-2. 6 and later, the GUI has changed a little, as shown in Figure 2-3. To create an AVD, click New to open the Create New AVD dialog box, enter a name, select a firmware target plus SD card size, and then click Create AVD. 29 CHAPTER 2 ■ COMPILING NATIVE CODE IN ANDROID Figure 2-3. 6 Creating the Android Project With the AVD in place, the next task is to create the project for this chapter, as follows: 1.

Download PDF sample

Rated 4.73 of 5 – based on 46 votes