By Paizo Inc.
Secrets and techniques None Will Survive!
For a long time untold, a gemstone monolith has pierced the center of the Echo wooden. Now, as civilization intrudes upon this enigmatic splinter, an odd lifestyles once more stirs within the depths—one with ties to timeless evils and a may past time itself. The promise of wealth and gear calls to glory-seekers from around the internal Sea quarter, tempting them right into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they search to unveil the secrets and techniques locked less than the mythical Emerald Spire.
Pathfinder Module: The Emerald Spire Superdungeon is the biggest experience ever set on the earth of the Pathfinder Roleplaying online game. Designed for characters of a variety of degrees, this megadungeon opens with demanding situations applicable for 1st-level characters and will hold events to thirteenth point or better. inside of this lethal super-adventure, you are going to find:
• deadly dungeon degrees crafted via the creators of the Pathfinder Roleplaying video game and a bunch of fable gaming's maximum authors and designers.
• A gazetteer of castle Inevitable, a bastion of cruel order close to the Emerald Spire serving as a base for exploration or a launchpad for extra adventures.
• Insights into the quarter and plots taking crucial degree within the upcoming Pathfinder on-line vastly multiplayer on-line RPG.
• A bestiary of the Emerald Spire's myriad significant menaces and inscrutable inhabitants.
• Dozens of latest treasures, maps, side-plots, and more!
The Emerald Spire Superdungeon is meant to be used with the Pathfinder Roleplaying online game and the Pathfinder crusade environment, yet can be utilized in any fable video game setting.
Written by way of Keith Baker, wealthy Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean ok Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover artwork via Jesper Ejsing
Read or Download Pathfinder Module: The Emerald Spire Superdungeon PDF
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Extra info for Pathfinder Module: The Emerald Spire Superdungeon
A secret door (Perception DC 20) opens from the landing just above area C1. This hidden sally port allows the Splinters to emerge from area C5 and slip around or ambush enemies. ECHO WOOD OUTLAWS (2) CR 1 XP 400 each Human fighter 1/rogue 1 NE Medium humanoid (human) Init +7; Senses Perception +6 DEFENSE AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) hp 17 each (2 HD; 1d10+1d8+3) Fort +3, Ref +5, Will +1 OFFENSE Speed 30 ft. Melee short sword +4 (1d6+2/19–20) or dagger +4 (1d4+3/19–20) Ranged mwk light crossbow +5 (1d8/19–20 plus poison) Special Attacks sneak attack +1d6 TACTICS Morale The outlaws retreat only if the PCs enter the guard post.
The chest is affixed to the plinth, which in turn is mortared to the floor, forming a solid unit; the chest itself can’t be removed. ” Once the trap is triggered, the slab smashes down quickly, but it stops 2 feet above the floor where it meets the plinth; characters who succeed at their saves manage to throw themselves flat and avoid damage. The chest itself retracts into a cleverly concealed hollow inside the stone plinth to keep from being destroyed. The trap is reset by the brass CHEST handle next to the pedestal.
Intruders hacked at its underside with swords, trying to find treasure they knew the spider had swallowed, but they eventually abandoned the sticky, unpleasant task and moved on. Three bloodstones worth 50 gp each remain in the spider’s innards. Story Award: The PCs gain 150 XP for exploring all or most of this level. If they have acquired the Sage’s Expedition quest, they also gain 150 gp. CR 1 XP 400 hp 9 (Pathfinder RPG Bestiary 258) B12. Way of Webs (CR 4) The doors leading into this room are all ajar, held open by jagged chunks of masonry placed as doorstops.