By Tim Hitchcock
A dungeon experience for 6th-level characters.
The logging city of Falcon’s hole has been via tough times—first a kobold tribe kidnapped the town’s kids for an evil ritual, then an unknown strength reanimated the defeated kobolds to assault town. Now a horde of zombies techniques and a mysterious evil gathers energy within the north, tainting flora and fauna and the buried useless, its presence hinting at old evils higher left undisturbed.
Hungry Are the useless is a dungeon experience for 6th-level characters, suitable with the 3.5 version of the world’s preferred roleplaying online game. inside of its pages you’ll locate an advent to the city of Falcon’s hole, a close assessment of an undead-filled tomb hidden below an deserted monastery, and a brand new ghoul-like monster that crosses the road among guy and beast.
This experience is determined in a distant wooded area within the Pathfinder Chronicles crusade surroundings, yet can simply be set in any online game international. it may be used by itself or mixed with different adventures within the D sequence to create a fair better crusade arc.
Pathfinder Modules are 32-page, top of the range, full-color, OGL-compatible adventures to be used with the world's preferred delusion RPG. This Pathfinder Module contains 4 pre-made characters so gamers can leap correct into the motion, and full-color maps to reinforce play.
Read Online or Download Pathfinder Module D4: Hungry Are the Dead PDF
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Additional resources for Pathfinder Module D4: Hungry Are the Dead
Feed (Su): Every time a festrog makes a successful bite attack it feeds on its opponent’s flesh and gains 5 temporary hit points. Trip (Ex): A festrog that hits with its bite after making a charge attack on all fours can attempt to trip the opponent (+4 bonus) as a free action without making a touch attack or an attack of opportunity. If the trip fails, the opponent cannot attempt to trip the festrog. Four-Footed Run (Ex): A festrog can run on all fours at speed 50 if it doesn’t hold or carry anything in its hands.
Yras is a mage of some repute and may be a present or future enemy, contact, or mentor of the PCs in some way. If the PCs are friendly to Yras, Lucimar’s attempts to kill him may be an adventure hook, perhaps starting with Lucimar interrupting a meeting with the PCs to unleash some terrible spell. Because he can move about quickly with dimension door (and later teleport, as he and the PCs advance in level), Lucimar can be a recurring villain, showing up just long enough to annoy the PCs by killing a key contact or stealing a valuable necromantic item.
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