Pathfinder Campaign Setting: Ships of the Inner Sea by Paizo Inc.

By Paizo Inc.

Excessive Seas, excessive Adventure!

Not all adventures happen on land—the ships that sail the waters of the interior Sea and surrounding oceans offer numerous assets of pleasure, plunder, and naval exploits. no matter if the adventurers are uncomplicated passengers attacked through pirates or intrepid sailors working an enemy blockade, the ships offered during this e-book supply video game Masters the instruments they should run great adventures at the open sea.

Inside you’ll locate seven certain ships, every one with an enthralling heritage, an in depth map with deck-by-deck descriptions, and backgrounds and records for the ship’s captain and team. even if they’re a part of the Skulls & Shackles event direction or a seaworthy crusade of your personal, the subsequent vessels are absolute to boost any nautical adventure:

• The Burnt  Saffron, a slave galley acknowledged to have unusual powers granted by means of Asmodeus in trade for spreading slavery during the internal Sea.
• The  Cetaceal, an Andoren send serving the grey Corsairs­, the naval department of the abolitionist Eagle Knights.
• The  Hu-Hazhong, a Tian junk from the far away Dragon Empires, traversing the waters of the internal Sea with objectives of profitable trading.
• The  Impervious, a Chelish man-o’-war sporting a contingent of cruel Hellknights and a part of the blockade opposed to Pezzack.
• The  Kraken’s  Spite, a viking longship outfitted from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.
• The  Mark  of  Yunnarius, a ghost send captained through a vengeful banshee, haunting the sting of the attention of Abendego.
• The  Ravishing  Ruby, a pirate send with a ruthless captain motive on retrieving her stolen magical treasure map, irrespective of the cost.

Pathfinder crusade environment: Ships of the interior Sea is meant to be used with the Pathfinder crusade atmosphere, yet could be simply tailored to any delusion world.

Written by way of Benjamin Bruck, Paris Crenshaw, Chris A. Jackson, Amanda Hamon Kunz, Philip A. Lee, John Mangrum
Cover artwork through Alex Aparin

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Extra resources for Pathfinder Campaign Setting: Ships of the Inner Sea

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1 5. Aft C rew Berthing This space houses the majority of the ship's sailors. It is cramped and smells strongly of sweat. The doors of this cabin can be barred from the inside, and a successful DC 20 Perception check reveals that they are fitted with hidden murder holes. This cabin can be used as a safe room, from which defenders can attack anyone approaching. 1 6. Armory The door is locked with a good lock (Disable Device DC 30); the master-at-arms and the boatswain each have a key. Inside are racks containing 20 crossbows (along with crates containing 400 crossbow bolts), 40 daggers, 20 masterwork boarding pikes, and 20 masterwork cutlasses.

When the armada mustered, Frost-Eye bonded his raiders in blood, making them swear to continue their conquests until their ship either returned home laden with plunder or sank to the ocean's depths. In death, the crew learned that their captain's blood rite had pledged them to the demon lord Dagon. When the Sea Shadow wrecked, only a handful of raiders survived. finder RPG Bestiary z no), seeking to return to their vessel, but Kjell's survivors had already scavenged parts from their accursed ship.

The door to this room is locked at night with an average lock (Disable Device DC 25), with keys held by each of the officers, the captain, and the first mate. 1 1 a. Offi cer's Storage This room contains stout wooden lockers that hold the personal effects of the ship's officers. The lockers are secured with average locks (Disable Device DC 25), and they contain three sets of courtier's clothes, a silver­ 50 gp, and a ten13u drinkin13ju13 (Advanced Race Guide 167), among other and-pearl holy symbol of Qi Zhong worth mundane personal effects.

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