By Paizo Staff
Little is understood approximately a number of the deadliest horrors inhabiting the realm of the Pathfinder Roleplaying video game, and that is simply how those denizens of dream and suggestion love it. the fewer their secrets and techniques succeed in the common adventurer, the extra simply they could hunt within the size of goals, thieve the minds of unsuspecting sufferers, and unfold worry and discord through the multiverse. yet their secrets and techniques are ultimately printed! the ideal spouse to Pathfinder RPG Occult Adventures, this grimoire of recent monsters is a must have for any video game grasp working an occult crusade, even if the participant characters are themselves psychic spellcasters. inside of those mysterious pages you are going to find:
• approximately 50 new creatures that own psychic talents or are according to occult themes.
• New playable races, together with version duergar and samsarans, in addition to munavris—albino humanoid denizens of the Darklands' Sightless Sea.
• extraterrestrial beings from Golarion's planetary acquaintances and past, together with yithian elders, enlightened contemplatives, and Liavaran dreamers.
• Denizens of the mysterious measurement of goals, together with rival azatas and demons who vie for keep an eye on of sleepers' minds.
• Seven creature templates to show your favourite monsters into mind-bending foes similar to regulate egos, animus colors, relentless psychic liches, or thought-sapping psychic vampires.
• information for strong aboleth omnipaths, neothelid overlords, and the original otherworldly horror referred to as Tychilarius—the ideal capstone to high-level occult adventures.
Pathfinder crusade atmosphere: Occult Bestiary is meant to be used with the Pathfinder Roleplaying video game and the Pathfinder crusade surroundings, yet can simply be utilized in any myth video game surroundings.
Read Online or Download Pathfinder Campaign Setting: Occult Bestiary PDF
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Additional info for Pathfinder Campaign Setting: Occult Bestiary
Reach 10 ft. Special Attacks tormenting touch Spell-Like Abilities (CL 12th; concentration +16) At will—fear (DC 17), ghost sound (DC 14) 3/day—confusion (DC 17), nightmare (DC 19), phantasmal killer (DC 18) Certain vivid nightmares endure beyond the sleeper’s awakening, drawing substance from planar flotsam and deriving purpose from their creators’ deepest fears. Shifting their form from moment to moment, these malicious creatures range the Dimension of Dreams, ambushing prey with soul-weakening strikes.
These attacks automatically count as if they had the ghost touch property and add the prana ghost’s Wisdom bonus to damage rolls (or 1/2 its Wisdom bonus for off-hand attacks and secondary weapons, but no additional damage for single primary natural attacks or the like). If the creature could wield weapons in life, it can wield ghost touch weapons as a prana ghost. Special Attacks: A prana ghost gains the following melee attack. Dazing Touch (Su): With a touch, a prana ghost can deal 1d6 points of damage, and the creature touched must succeed at a Will saving throw (DC = 10 + 1/2 the prana ghost’s Hit Dice + the prana ghost’s Wisdom modifier) or be dazed for 1 round.
In a horrifying metamorphosis, the creature’s head splits down the middle to form two separate heads, each of which contains a portion of the neothelid’s intellect. The new neothelid overlord’s enhanced cognition grants it a deeper understanding of reality and enables it to harness psychic magic beyond the ken of its younger kin. Though still able to crush a victim with pure psychic force, the neothelid overlord develops an awesome level of finesse and skill in the manipulation of both mind and matter.