By Christopher W. Dolunt
Within the land of the Overpower, the jaws of the crocodile are the one gift for the unwary. Nyambe™ is an unlimited land of unique creatures and huge expanses, the place ancestral orishas cry for courageous tribal warriors to carve out the hearts of foul mchawi wizards, and the place dragon-blooded sorcerers as soon as joined the fierce Amazons of Nibomay within the bloody Rebelling Time to win their freedom. This eagerly expected crusade surroundings for the D20 method™ brings jointly excessive delusion and African fable, legend, and background in a hardcover sourcebook of epic proportions for either gamers and GMs. Nyambe: African Adventures contains: * Twelve new human tribal cultures and 6 version non-human races, just like the Wakyambi elves who meddle within the affairs of fellows from the depths of the bIda rainforest. * New center category variations and status sessions swap druids into shamen who worship the average orisha spirits and are as cozy within the pores and skin of a panther as in humanoid shape. * New abilities and feats like Ancestral Blessing, Drum Dancer, Elephant Warrior, and hearth Blood are the history of each Nyamban, in addition to new guns, armor, and gear designed for a tropical weather the place the warmth of the massive savannah is extra risky than an enemy's spear. * The spirit-worship of the mortals has known as upon the orisha for brand new spells and domain names equivalent to Darkness, Exile, Fertility, Lightning, and Plague ever because the darkish Time whilst the Overpower ascended into the sky on the net of a large spider. * Mad omurogo wizards ponder the contents of mojuba luggage to organize their divination spells, and new magic goods like zombi powder flip fallen warriors into actual zombis that retain a hideous reminiscence in their former lives. Ritual mask permit the wearer turn into an orisha, and vodou nkisi statues hurl robust curses at those that dare to exploit them. * And in the dead of night inside of the continent lurk creatures by no means sooner than obvious through the lads of the tamed north lands ... starving beasts of the jungle and barren region are just the start of the risk that awaits those that stroll the lands of Nyambe!
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Extra info for Nyambe: African Adventures (D20 System)(d20 Fantasy Roleplaying)
They often ride elephants into battle, and Tembu elephant archers are the major military might of the Empire of Mabwe. Relations: The Tembu and the matriarchal Tisambe are traditional enemies, though enough cultural similarities exist to suggest they were once a single people. Though the government of Mabwe has poor relations with the Kaya Vua Samaki city-states and Boroko, the Tembu people of Mabwe bear the people of these nations no ill will. Alignment: Tembu have strong tendencies toward lawful alignments.
Shombe prefer the heavy spear to all other weapons. They avoid missile weapons, considering them cowardly, and rarely use shields for much the same reason. Relations: The Shombe are in a state of perpetual war with the vicious lion-like entare, and have poor relations with the ritualistic Azzazza, who have been attempting to forcibly settle the Shombe for years. Other races and cultures view the Shombe with an odd mix of fear, disdain, envy, and respect. Alignment: Shombe have a slight tendency toward chaotic alignments.
Some Shombe go barefoot, but most wear sandals. Shombe men shave themselves bald and remove all facial hair. Shombe women braid their hair, color it with red ochre, and shave off all of their body hair. Shombe jewelry takes the form of beads strung on either wire or raffia fibers. Beads can be glass, ceramic, wood, bone, or cowry. Shombe prefer the heavy spear to all other weapons. They avoid missile weapons, considering them cowardly, and rarely use shields for much the same reason. Relations: The Shombe are in a state of perpetual war with the vicious lion-like entare, and have poor relations with the ritualistic Azzazza, who have been attempting to forcibly settle the Shombe for years.