By Slade, Jim Butler
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Additional resources for Netheril: Empire of Magic (AD&D Forgotten Realms) BOX SET
When specialty priests receive such an ability—often expressed in terms such as “the priest is able to cast light (as the 1st-level priest spell) once a day”—it is usable in addition to their normal spell complements. It should not be read as a restriction on the number of times that the priest can cast the comparable spell per day or per tenday. Such spell-like abilities require no verbal, somatic, or material components to use, and function as innate abilities in combat (discussed in the Innate Abilities subsection of the Special Attacks section of the Combat chapter of the DUNGEON MASTER® Guide).
These may be regional names, older names, or alternate names, or poetic forms of address. The layer of the plane the deity’s domain is found on is listed here, followed by the domain’s name. If the plane the domain is on is undivided, the plane name is repeated. ) Traditional allies are given here. Traditional foes are given here. Powers the god rivals or competes with are not foes. These are discussed in the text, not here. A brief description of the deity’s symbol is given here. The alignments required of dedicated worshipers of the deity are given here.
Jergal never visibly angered and always spoke with a disembodied, chilling voice that echoed with the dry whisper of a long-forgotten crypt. His tone was deceptively bland and his demeanor excessively formal, even if his words portended horrors unimaginable. Totally focused on death, he perceived life as momentary existence before death’s eternity. The Lord of the Dead was depicted as a wizened, insubstantial mummy of some ancient, alien race. His skin was gray and tightly strung across his frame.