Mythic Vistas: Eternal Rome by Graeme Davis

By Graeme Davis

Mythic Vistas, the road that introduced you testomony and the Trojan struggle, now completes its historical global trifecta with the definitive advisor to the honour of Rome! overlaying all significant sessions from Rome's founding to the ultimate barbarian incursions, everlasting Rome supplies every thing you want to discover this impressive period. Chock jam-packed with old and mythic info, this sourcebook supplies an in depth surroundings and surroundings for ancient video games, the entire whereas offering the mandatory instruments to convey Roman tradition into latest d20 video games. inside of, you can find principles for adapting present sessions to the environment, classical status sessions and monsters, or even an introductory event through Testament's Scott Bennie to release your new everlasting Rome crusade. certainly, it's candy and becoming to die for one's state. So, prepared your shields and lift your pilums! Take your d20 video games to new heights of event with the may well and majesty of everlasting Rome!

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Similarly, such is the crime boss’s power in his home territory that even the toughest opponents think twice before attacking him. As long as the crime boss is in his home territory, living, sentient opponents who are aware of his reputation must make a DC 20 Will save each round they want to attack, cast a spell at, or otherwise attempt to harm the crime boss. Those who fail must choose an alternate action. - NEW PRESTIGE CLASS: ORATOR An orator is a character who can sway people’s thoughts and emotions by making touching, rousing, and convincing speeches.

CLASS SKILLS The orator’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (any) (Int), Listen (Wis), Perform (oratory)(Cha), Profession (Wis), Sense Motive (Wis), and - 32 - CAPTIVE AUDIENCE Audience Attitude Hostile Unfriendly Indifferent Friendly Helpful Fanatic DC 50 25 15 10 5 0 - CHAPTER TWO: CHARACTER CLASSES On a successful check, the orator holds the individual or group non-magically spellbound, as if under the effect of the enthrall spell.

A vigil is not limited to the list of bonus feats when choosing these feats. SPELLS A vigil can cast a small number of arcane spells drawn from the vigil spell list (see page 66). To cast a spell, the vigil must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a vigil’s spell is 10 + the spell level + the vigil’s Intelligence modifier. - 39 - TABLE 2–18: VIGIL SPELLS KNOWN Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 1st 1 2 2 3 3 4 4 4 4 4 2nd — — 1 2 2 3 3 4 4 4 3rd — — — — 1 2 2 3 3 4 4th — — — — — — 1 2 2 3 CHAPTER THREE: SKILLS AND FEATS In addition to all the skills found in the PHB, Eternal Rome presents one new skill and several new uses for existing skills.

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