
By Paul Charles Morphy
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Sample text
How should Black play to capture? 1 JC 44 12/9/05 11:49 AM Page 44 GO BASICS White cannot escape if it is Black’s move. But what if it is White’s move? W1 is one way, but the outcome is unsure. Is there a more elegant or stylish solution? The good move is W1. Either way Black runs, there is no hope. This is the net in action. The best way to learn about ladders and their relatives is to simply put some stones out on the board and try to capture them. You will be amazed at how ladders can sometimes bounce off the sides and how seemingly irrelevant stones can become the heroes or villains of your games.
In the exercises below and in next chapter, you will see the ladder principle expanding over larger portions of the board. Soon ladders and awareness of them will be appearing in your games! Some Ladder Exercises What if Black plays the other way to put White into atari? Try to work this out without putting stones down on a board. Black can take whether White plays W6 or not. 1 JC 38 12/9/05 11:49 AM Page 38 GO BASICS What if Black plays B3? This might look like a mistake, especially when W4 puts Black into atari!
The best moves in Go are those with more than one meaning. W16 both defends the White group and attacks the two Black stones at the top. It looks like Black is trying to defend the upper stones with B17. If Black gets to play B1, it would be a double atari. The single stone marked with a triangle or the group of three stones marked with squares could be taken. Either result would be devastating for White and probably end the game. So White protects. Black next takes advantage of an opportunity and ataris White’s stone at the bottom.