Innovators' Marketplace: Using Games to Activate and Train by Yukio Ohsawa, Yoko Nishihara

By Yukio Ohsawa, Yoko Nishihara

This booklet provides a robust procedure for innovation that enhances combinatorial and analogical strategies, with interdisciplinary communications between stakeholders available in the market. during this procedure known as Innovators' market, video games - Innovators' industry online game and Analogy online game - speed up the spiral of innovation with visualizing info at the connectivity of items of present wisdom. a few avid gamers invent principles by means of connecting and mixing pre-existing wisdom, whereas others evaluation the tips to determine even if to shop for. In a cheerful surroundings created by means of the video games, avid gamers glance past resistance to feedback, as experiments actual instances exhibit. they are going to commence pondering and speaking concerning the most sensible section of the bulk, latent requisites sooner or later marketplace, and eventualities for pleasurable these standards. This technique embodies the main that an interdisciplinary mix of industrial actors and assets, almost certainly with the looks of recent actors, triggers innovation.

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Extra info for Innovators' Marketplace: Using Games to Activate and Train Innovators (Understanding Innovation)

Sample text

The results showed that an insight causes a discontinuous change in the movement of eyes. Eye movement was in the horizontal direction when a participant was saying “maybe x C y D z, but the fourth line violates this rule . . , “zr = (the last digit of)zr 1C3” for all r, the eyes discontinuously changed their movement to the vertical direction. From this example, we conclude that eye movement signals a measure of insight, which is an essential cognitive effect for understanding the structure of a target problem.

We should note that this process takes advantage of subjectivity, not just objective analysis or a clear understanding of the situation. Therefore, users of the sensemaking approach favor plausibility over 20 2 Chance Discovery as Value Sensing for Innovation accuracy in accounts of events and contexts. Ideally, the empathetic understanding of other participants is coupled with a high level of intelligence to understand the causality and scenarios of events in the past and in the future. We can think of sensemaking as a process that is available to people who have sufficiently developed their own modes of intelligence and emotion.

Throughout this book, we postulate that the combination and cross-disciplinary transplantation of existing methods/resources of a given business to new problems via analogical thought and communication are the basic engines of innovation. Our overall approach is twofold. First, develop a method to elevate the potential of innovations created by individuals in a group. They will become aware of their own positions as stakeholders in the market. Second, provide a communication environment for stakeholders in the market in which they can discuss future technologies and business so that they will also start thinking and talking about who the leading users (consumers) are in the market and where the best segment of the majority is.

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