By Brian Underhill, Andrew Hackard
Sought after! present! hundreds of thousands of individuals are at the run. a few have defaulted on loans. a few have skipped bail. a few have stolen from their employers . . . or their family. and a few easily be aware of issues that they have been by no means intended to benefit. them all try to lose themselves within the Imperium - and it is your activity to discover them sooner than they do. GURPS visitor: Heroes 1 - Bounty Hunters is the 1st in a sequence of books increasing at the personality templates present in the GURPS traveler ideas. Contained inside, you will discover: * a whole dialogue of bounty searching within the Imperium - together with what to do whilst the neighborhood gurus will not cooperate. * New templates for company bounty hunters, repo males, bypass tracers, and plenty extra! * GM suggestion on working a bounty looking crusade. * and lots of NPCs to take advantage of as allies, opponents, or objectives! filled with valuable details for gamers and GMs, Bounty Hunters is a useful addition to any vacationer online game - and search for extra books within the Heroes sequence coming quickly!
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Additional info for GURPS Traveller: Heroes 1 - Bounty Hunters
Her greatest secret isn't her unusual gender, though, but rather her faith-Ayavah is a heretical worshiper of Nocticula who believes the queen of succubi is in fact a fallen empyreal lord who wants to ascend from the evil of the Abyss to become a goddess of outcasts, artists, and the glories of midnight. Few take greater exception to these unusual beliefs than the actual cult of Nocticula, a group Ayavah has been hiding from for many years, and which she lives in constant fear ofbeing discovered by again.
While Magnimar is a thriving port with a competent guard and relatively safe streets, one need not travel far to find danger, be it the threat of a minor gang of thugs, a sinister haunting in an abandoned building, or a ravenous monster lurking unseen among its prey. Numerous such opportunities for peril and fame are called out in the previous chapter's gazetteer entries, yet there exist larger plots and perils in Magnimar-conspiracies of thieves and monsters, sprawling complexes of dangerous ruins or sewers, and debased cults ofmurderers and demon worshipers.
DARVAYNE GI OS AMPREI , MERCILESS: ABENDEGO, B ELKZEN, VARISIA, AND OTHER HELLS )� lthough the city itself is a bastion of civilization, visitors to Magnimar would do well to keep in mind that Varisia remains a largely unsettled frontier. While Magnimar is a thriving port with a competent guard and relatively safe streets, one need not travel far to find danger, be it the threat of a minor gang of thugs, a sinister haunting in an abandoned building, or a ravenous monster lurking unseen among its prey.