GURPS Psionic Campaigns by Jason Levine

By Jason Levine

Show description

Read Online or Download GURPS Psionic Campaigns PDF

Best gaming books

The Steep Approach to Garbadale

Darkish family members secrets and techniques, a long-lost love affair and a multi-million pound gaming company lie on the center of Iain Banks' amazing new novel. The Wopuld kinfolk equipped its fortune on a board online game known as Empire! ? now a highly profitable computing device online game. such a success, the yankee Spraint Corp desires to purchase the company out.

Lord of the Rings RPG - Hero's Journal

Lord of the jewelry Roleplaying online game Hero's magazine A convenient 32-page e-book for recording personality attributes and heritage, The Lord of the earrings details, and particular RPG ideas. contains step by step directions for making a participant personality and 14 pages of charts for personality talents and different info.

Giantcraft (Forgotten Realms Official Game Accessory)

GIANTCRAFTFORGOTTEN REALMSOFFICIAL video game accent

Force Unleashed Campaign Guide

Unharness the strength and struggle the Empire. The Emperor has swept away the final vestiges of the previous Republic. Darth Vader and his darkish apprentice seek out the surviving Jedi one after the other, yet a number of get away trap and locate shelter on backwater worlds. Fewer nonetheless succeed in deep into the strength, unleashing powers past their wildest imaginings.

Additional resources for GURPS Psionic Campaigns

Sample text

Personal Awareness, Tolerance). The Skeptic perk deserves special mention; assuming that it is spread evenly throughout the population, the penalties for being watched by a certain number of “skeptics” can be generalized to penalties for being watched by a certain number of people, depending on how common the perk is. UNIQUE CHALLENGES 31 Overusing Countermeasures Of all the ways to keep psi in line, countermeasures are arguably the simplest. Want to keep espers out of a room? Wrap it in psychotronic “tin foil” that blocks remote viewing!

One ability for starting psis, 13-14. One power for starting psis, 14. Open selection of abilities, 11. Open selection of powers, 12. Oracle advantage, potential problems with, 28. Other powers and psi, 17, 21. Overcoming difficulties of psionics, 28-35. Overusing countermeasures, 32, 35. Parapsychology, 4, 5, 18. Patron advantage, 17, 23. Patronage, 23. PC trait suggestions, 6-8. Personal journeys (campaign frame), 21. Personal magnetism, 5. Personal restraint as psi-use deterrent, 34. Photokinetic stealth, potential problems with, 30.

When everyone knows For game purposes, psi-tech allows the GM to make fear of that a person is a pyro, it can be very hard to convince them detection an issue even with no other psis around. For simplicthat it must have been some other pyro who spontaneously ity, each device can just be given an appropriate psionic ability combusted one of his coworkers. and skill level. The suggestion about mundane devices is appliSome psis are open about their powers and abilities; even cable here, as well – even if intentional psychotronics are not then, most adventurers have to do things that are rude, sneaky, common, normal electronics may fill the gap.

Download PDF sample

Rated 4.30 of 5 – based on 21 votes