By Sean Punch, Peter Dell'Orto
Inscrutable masters from hidden temples. precise Forces squaddies. Swashbuckling pirates. Bare-chested brawlers. GURPS Martial Arts brings scuffling with kinds from all through heritage to Fourth version. From well known Asian bare-handed ideas to ecu wrestle arts to terrific non-human education, this booklet balances real looking old colleges with cinematic feats from Hong Kong, Tokyo, and Hollywood. Recreate the best warring parties on the planet, or create a mode to slot a brand new crusade, Martial Arts has the recommendations and instructions you wish. no longer all strive against thoughts map to strategies and types, even though. Many require extensions to the wrestle approach itself, so Martial Arts expands at the strive against and damage ideas from GURPS simple Set. a few of these additions are hugely sensible, whereas others are tremendous cinematic - yet they are all non-compulsory, permitting the GM to make your mind up which principles follow. Customizing the GURPS strive against method hasn't ever been more straightforward. This booklet replaces and expands at the info and ideas from the former version of GURPS Martial Arts for 3rd variation.
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Additional info for GURPS Martial Arts
Kai Lian is a petite woman (4’10” and 90 lbs) in her mid-30s, with unusually long fingernails, clad in simple but immaculate clothing. She was inspired by the cinematic Monk template (p. 36). Her style is Shaolin Kung Fu (p. 194). ST 9 [-10]; DX 14 ; IQ 13 ; HT 11 . ; HP 9 ; Will 14 ; Per 13 ; FP 14 . 00 [-5]; Basic Move 6 ; Dodge 12; Parry 12. Social Background TL: 3 [-10]. CF: Chinese . Languages: English (Broken) ; Mandarin (Native) . 00 ; Basic Move 6 .
193-194); pulp heroes and practical cops prefer Boxing (pp. 152-153); modern vigilantes go for styles with “street cred,” such as Capoeira (pp. 153-154), Jeet Kune Do (p. 164-165), and Kajukenbo (p. 168); and everyone is familiar with the Shurikenjutsu (pp. ” Style Lenses: “Police” is probable for an actual law officer. A vigilante might have “Self-Defense” or “Street,” depending on how aggressive his methods are. Duelist 100 points You’ve studied the fighting arts, typically a knightly or sword style, in order to win duels for profit.
Such claims, in turn, drive skeptics to doubt even believable, well-documented feats, further obscuring matters. Fortunately, the GM has the final say about what’s “real” in his campaign – which is as important as the power level. Feeble (under 25 points): No successful career martial artist will have so few points! Those in other professions will need their points for job skills – they won’t have enough left over for martial-arts abilities. This level best suits the legions of hopeless goons that action heroes wade through in martial-arts movies.