By Boldly Games
Grim international is a deliciously darkish myth complement for Dungeon international and destiny Core.
What's contained in the one hundred sixty+ web page book:
• 7 new periods and playbooks
• 15 playable species with certain moves
• 24 monsters with descriptions and moves
• forty extra loss of life Moves
• Lands of the useless destinations via Adrian Thoen
• Grim destinations and the random situation Builder
• eight crusade starters (fronts/arcs)
• eleven compendium classes
• 31 cursed/magic goods and the Cursed merchandise Toolkit to construct your own
• group contributions and more!
• The Battlemaster: TACTICAL brain - flip defeat into victory and exhibit your grasp plan.
• The Channeler: ELEMENTAL SUMMONER - unharness uncooked magic in the event that your flesh can endure it.
• The Necromancer: FOUL MAGICIAN - elevate the useless to do your bidding.
• The Shaman: TOTEM CARVER - express the knowledge and tool of spirits.
• The Skirmisher: WIELDER OF SPEAR AND safeguard - Draw out your enemy and strike.
• The Slayer: jogging ARSENAL - fulfill your bloodthirst via slaying foes.
• The Templar: HOLY INQUISITOR - Smite the unworthy with detoxing flame.
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Additional info for Grim World
Your maximum HP is 6+Constitution. Alignment d6 ⃞⃞ Good Heal or help a troubled spirit ⃞⃞ Neutral Look Distant Eyes, Intense Eyes, Wise Eyes Show someone the wisdom you possess ⃞⃞ Chaotic Facilitate a spirit’s revenge Headdress, Mask, Wild Hair Boneshirt, Animal Skins, Ceremonial Garb Lithe Body, Tattooed Body, Thick Body Bonds It’s clear to me __________ has a troubled spirit. __________ and my spirit are bound together. I have heard the spirits speak of __________’s power. __________ must learn to respect the spirit realm.
When that person or creature sees the totem, they will be filled with immense terror and stop at nothing to get away from the totem or destroy it. If released, the spirit will haunt the person or creature until you call it off or it’s exorcised. ⃞⃞ Spirit of the First Trade “senu-genv” When you press this totem to someone’s skin and release the spirit, choose something about your target, such as their face, magical ability, or even their spirit. Whatever you chose, you will gain it and your target will gain something of yours that is the equivalent (a face for a face, an ability for an ability, a spirit for a spirit).
Choose one: ⃞⃞ I’ve Got Your Back When you alert your Fulcrum of a sudden danger, they are warned in time to act and they take a +1 forward against the danger. ⃞⃞ Shield Wall When you are within Reach of your Fulcrum, they gain the armor bonus of your shield against incoming attacks. ⃞⃞ Confidence Your current Fulcrum deals +1 damage when they attack. GRIM WORLD | Dungeon World Playbooks : Skirmisher Stats Your base damage is d6. Your maximum HP is 8+Constitution. Alignment d6 ⃞⃞ Good Help your Fulcrum at great risk to yourself ⃞⃞ Neutral Look Piercing Eyes, Troubled Eyes, Calculating Eyes Plumed Helmet, Cropped Hair, Rugged Hair Distract a powerful opponent ⃞⃞ Evil Provoke someone into doing something they’ll regret Battle Kilt, Light Clothing, Battle-worn Armor Lithe Body, Tanned Body, Muscular Body Bonds ________ and I keep an eye out for each other.