Fusion of Smart, Multimedia and Computer Gaming

This monograph publication is concentrated at the fresh advances in clever, multimedia and machine gaming applied sciences. The Contributions include:

* shrewdpermanent Gamification and clever severe Games.
* Fusion of safe IPsec-based digital deepest community, cellular computing and wealthy multimedia technology.
* educating and selling shrewdpermanent web of items ideas utilizing the Serious-game Approach.
* review of pupil wisdom utilizing an e-Learning Framework.
* The iTEC Eduteka.
* 3D digital Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
* Fusion of multimedia and cellular expertise in audioguides for Museums and Exhibitions: from Bluetooth Push to net Pull.

The e-book is directed to researchers, scholars and software program builders operating within the parts of schooling and data applied sciences.

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Extra resources for Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Intelligent Systems Reference Library, Volume 84)

Sample text

Substantial collaborative efforts of various specialists in the CS—project managers, software engineers, advanced programmers, graphic user interface designers, human-computer interaction experts, specialists in computer graphics, databases, artificial intelligence, intelligent systems, networking and security—are necessary to produce the SGM and the SSG for real-world complex business functions, procedures, tasks and simulations. 10 presents the proposed list of team members for the SGM and the SSG design and development project, their important skills, and an approximate list of courses to be taken to develop skills, required by the SGM and the SSG design and development projects.

Serve as a contact point or a bridge between physical and cyber worlds. • Stimulate a fusion of physical and cyber worlds; for example, by strong support of a shift from self-sourcing and in-sourcing to cloud sourcing (where specialized cloud products and services and their deployment and maintenance is outsourced to and provided by one or more cloud service providers) and crowdsourcing (where the collective “smartness” of the public and professional community will help to complete business-related tasks that a company would normally either perform itself or outsource to a third-party provider).

Nuno D (ed) Proceedings of the 3rd IEEE international conference on serious games and applications for health (SeGAH’2013), Vilamoura, IEEE 35. Wortley D (2014) The future of serious games and immersive technologies and their impact on society. In: Baek Y, Ko R, Marsh T (eds) Trends and applications of serious gaming and social media. Gaming media and social effects series, VIII. Springer, Berlin 36. IBM’s 5 in 5: in the future, computers will learn. html. Accessed 10 Nov 2014 Chapter 3 Fusion of Secure IPsec-Based Virtual Private Network, Mobile Computing and Rich Multimedia Technology Alexander Uskov and Hayk Avagyan Abstract An application of IPsec stack of data exchange protocols in virtual private networks proved to be one of the most reliable and efficient security technologies to provide data protection, confidentiality, integrity, authentication, and access control in computer networks.

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