Fans, Bloggers, and Gamers: Media Consumers in a Digital Age by Henry Jenkins

By Henry Jenkins

Henry Jenkins“s pioneering paintings within the early Nineties promoted the concept that lovers are one of the such a lot lively, artistic, seriously engaged, and socially attached shoppers of pop culture and they symbolize the leading edge of a brand new dating with mass media. although marginal and principally invisible to most people on the time, this day, media manufacturers and advertisers, let alone researchers and fanatics, take with no consideration the concept the good fortune of a media franchise is determined by fan investments and participation.

Bringing jointly the highlights of a decade and a half groundbreaking examine into the cultural lifetime of media shoppers, Fans, Bloggers, and Gamers takes readers from Jenkins's innovative early paintings protecting fan tradition opposed to those that could marginalize or stigmatize it, via to his more moderen paintings, scuffling with ethical panic and protecting Goths and avid gamers within the wake of the Columbine shootings. beginning with an interview at the present country of fan experiences, this quantity maps the center theoretical and methodological concerns in Fan stories. It is going directly to chart the expansion of participatory tradition on the net, absorb running a blog as possibly the main robust representation of the way patron participation affects mainstream media, and debate the general public coverage implications surrounding participation and highbrow property.

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So you could look at, say, David Morley's Family Television as a work that is very invested in the real; it strips out psychoanalysis altogether and it produces transcripts and data points and so on, but it's never clear what accountability he had to the research subjects he talks about. Did they read a draft of the book? Were they allowed to comment on his interpretation and theorizing? To what degree did their own analysis of their experience impinge on his account? None of that is addressed in Morley's work.

D. to quite pull it off, in the absence of other discursive resources, is probably a bit unfair! [laughs] M H : We can set high standards! [laughing] H J : I set high standards for myself, and I still look with pride at a lot of what Textual Poachers pulled off, but it was an immature work in the fullest sense of the word. I'm still not sure I'm adequate to dealing with what it set out to do—it is still a really difficult problem to address. M H : I'm not sure that anyone has fully "dealt" with the problem of an affective semiotics.

Fanzines rarely publish exclusively action-oriented stories glorifying the Enterprise's victories over the Klingon-Romulan Alliance, their conquest of alien creatures, their restructuring of planetary governments, or their repair of poten­ tial flaws in new technologies, despite the prevalence of such plots in the original episodes. When such elements do appear, they are usually evoked as a background against which the more typical romance or relationship-centered stories are played or as a test through which fe­ male protagonists can demonstrate their professional skills.

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