Electronic Gaming (January) by Ziff Davis Media Game Group

By Ziff Davis Media Game Group

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That means filling it with familiar locales, puzzles, wolves, crocodiles, and dinosaurs, but gussying it up with the new moves, much-improved control scheme, and button-jabbing interactive cinemas of Tomb Raider: Legend. “This really is a game for the fans,” says Botta, adding that Anniversary’s sound effects and sparse music hearken Another price to Prey Mind-screwy first-person shooter Prey is getting more portals to plunder—3D Realms confirmed it’s hunting down talent to develop a sequel. com ■ The new edition’s puzzles (left) have a lot more going on than those of the original (right).

Turning war around Gears of War is currently chainsawing the crap out of the competition, and for good reason—it’s a killer game. com So killer that I already dug up dirt on the inevitable sequel. Get this: I hear Microsoft is crafting a brilliant plan to flip-flop Gears and Halo every year, so expect Gears of War 2 in 2008 and a new Halo game in 2009. especially the SOCOM series. S. Navy Seals Combined Assault in this issue, but word on the battlefield is not one (or two), but three new SOCOM games are in the works.

Croft creator Toby Gard is fleshing out the remake’s story, which features the same four chapters of the original: Peru, Greece, Egypt, and Atlantis. Veteran raiders will find the same temples and traps and puzzles—except now they’ve been ramped up in complexity with new twists and the advanced physics system from Legend. “It’s a lot more involved now than shoving a block or putting cogs on pegs,” says Botta. Fans, however, won’t be thwarted by their memories. “If you remember how to solve something,” Botta adds, “you’ll probably have to do more or less the same thing again.

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