E-Learning and Games for Training, Education, Health and by Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi

By Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi (auth.), Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer (eds.)

This booklet constitutes the refereed complaints of the seventh overseas convention on E-Learning and video games, Edutainment 2012, held together with the third overseas convention on critical video games for education, schooling, health and wellbeing and activities, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 complete papers offered have been conscientiously reviewed and chosen for inclusion during this ebook. they're prepared in topical sections named: game-based education; game-based instructing and studying; rising studying and gaming applied sciences; authoring instruments and mechanisms; and critical video games for health.

Show description

Read Online or Download E-Learning and Games for Training, Education, Health and Sports: 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings PDF

Best games books

PC Gamer (July 2015)

Workstation Gamer brings you in-depth previews, particular function tales, and the main hard-hitting studies each month within the world’s best-selling computing device video games journal! each month you’ll get the interior scoop at the most fun video games in each style from first-person shooters to MMORPGs and state of the art video games from autonomous builders, besides targeted technique courses, how-tos, and the most recent information on mods and computer gaming from the best-known specialists in computer gaming.

Optical illusion magic : visual tricks & amusements

Cool distortions, a puzzling parallel trend, afterimages, three-D foolery, flip-flopping faces, and different optical illusions will “trick” you into seeing what isn’t there. “More whole and informative than such a lot children’s books at the topic, this interesting, enlightening quantity might be worthy for tasks and enjoyable for looking.

Big Book of Magic Tricks (Dover Books on Magic)

Learn how to do spectacular feats with few or no props and at the very least sleight of hand. tips with playing cards, cash and cord, comedy magic, psychological dexterity and masses extra, together with specialist suggestion on mental misdirection and dramatic presentation. «The top publication but on easy-to-do magic. » — Martin Gardner.

Beginning iOS 6 Games Development

Online game apps on iPhone and now the recent iPad stay probably the most well known kind of apps within the Apple iTunes App shop. Does offended Birds strike a chord? Now, you could learn how to construct online game apps for the iPhone five and the recent iPad utilizing the hot iOS 6 SDK. starting iOS 6 video games improvement offers a transparent course so that you can study and create iPhone and iPad online game apps utilizing the iOS 6 SDK platform.

Extra info for E-Learning and Games for Training, Education, Health and Sports: 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings

Example text

1 Prototypical Implementation Escape from Wilson Island We implemented an instance of our Game Master Interface as an extension to the existing Collaborative Serious Game Escape From Wilson Island (EFWI). EFWI is a 3D 3rd person multiplayer Serious Game for collaborative learning and teamwork. The collaborative learning features and the game design decisions have been presented in [8]. The narrative context of EFWI is a ’Robinson Crusoe’-like setting. Four players stranded on a lonely island. Their goal is to flee from there.

Screenshot of the detailed communication overview Regarding character manipulation, the GM is able to influence the way character values change directly. The GM can adapt the rate with which saturation and fitness decrease over time. Furthermore, it is possible to adapt Game Mastering in Collaborative Multiplayer Serious Games 33 the rate with which health, saturation, and fitness increase or decrease when eating/sleeping/receiving damage through a multiplicative factor. Regarding game world manipulation, the GM can place and remove interactable objects, like palms, berry bushes, or empty bottles.

A rate of 20 loop cycles or more per second is common. Any adaptation algorithm must be aware that the game state might change at every new cycle of the game loop. The examples presented above did not strive for a fine-granular adaptation and thus took no action based on those changes, apart from collecting interaction data. If the aim is real-time adaptivity instead, there are two implications: 1) the algorithm must take note of and keep up with the changes of the world state, and 2) adaptation calculation must not slow down the game below the desired game loop rate.

Download PDF sample

Rated 4.64 of 5 – based on 29 votes