Computer games and software engineering by Cooper, Kendra M. L.; Scacchi, Walt

By Cooper, Kendra M. L.; Scacchi, Walt

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Htm. Walker, M. (2003). Describing game behavior with use cases. In Alexander, T. ), Massively Multiplayer Game Development, pp. 49–70. Charles River Media, Hingham, MA. I. (2011). Extensive evaluation of using a game project in a software architecture course. ACM Transactions on Computing Education, 11(1), 1–28. K. (2008). An evaluation of a mobile game concept for lectures. Proceedings of the 21st Conference on Software Engineering Education and Training.  197–204. Zoeller, G. (2013). Game development telemetry in production.

5 concludes this chapter. 2 EXPERIENCES FROM USING GAME DEVELOPMENT IN A SOFTWARE ARCHITECTURE COURSE To demonstrate how game development can be used in SE education, we included a section that describes how game development was introduced in a software architecture course and the results of doing so. 1 Software Architecture Course The software architecture course at the NTNU is for postgraduate CS and SE students where the workload is 12 hours per week for one ­semester. About 70–130 students attend the course every spring.

49–70. Charles River Media, Hingham, MA. I. (2011). Extensive evaluation of using a game project in a software architecture course. ACM Transactions on Computing Education, 11(1), 1–28. K. (2008). An evaluation of a mobile game concept for lectures. Proceedings of the 21st Conference on Software Engineering Education and Training.  197–204. Zoeller, G. (2013). Game development telemetry in production. , and Canossa, A. ), Game Analytics: Maximizing the Value of Player Data, pp. 111–135. Springer-Verlag, New York.

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