Characters (GURPS, 4th Edition) by Steve Jackson, David Pulver, Sean Punch

By Steve Jackson, David Pulver, Sean Punch

With GURPS, you will be somebody you will have - an elf hero combating for the forces of fine, a shadowy femme fatale on a deep-cover project, a futuristic swashbuckler carving up foes with a strength sword in his hand and a stunning lady by means of his facet . . . or actually the rest! GURPS has been the best common roleplaying video game for nearly twenty years. the hot Fourth version makes it even higher! GURPS easy Set: Characters combines info from the 3rd version GURPS uncomplicated Set and GURPS Compendium I, plus hundreds and hundreds of recent and up-to-date ideas! This 336-page, full-color hardcover includes every little thing you want to create and play a GURPS Fourth version personality.

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Extra resources for Characters (GURPS, 4th Edition)

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Rank comes in levels. Each Rank has authority over those of lower Rank – regardless of personal ability. In most cases, there are six to eight levels of Rank. The GM should determine the highest Rank available to starting characters, usually Rank 3-5. Unlike Status, Rank costs no money to maintain. On the other hand, almost all forms of Rank come with a Duty (see p. 133). Rank often has stringent prerequisites, too – typically one of the traits given under Privilege (p. 30) or a minimum skill level.

But these powers come with a Duty (p. 133), which occurs on 15 or less and is extremely hazardous, for -20 points. Dai’s wealth and influence are worth a net -20 points. This lowers his running point total to 143 points. Police Rank: Position in a police force. Each agency has its own variety of Rank. You must buy Legal Enforcement Powers (p. 65) before you can buy Police Rank; this is the difference between a patrol officer (Police Rank 0, for 0 points) and an ordinary citizen (no Police Rank, also 0 points).

44) or Contact Groups (p. 44). IDENTITIES By now, you should have a good idea of what you look like and who you are . . but this might be only one of several faces that you show the world. Most people have just one identity – but a criminal, spy, super, or vigilante might have multiple identities. A functional alternate identity costs points; see Alternate Identity (p. 39). On the other hand, keeping your identity a secret can be troublesome and expensive enough to qualify as a Secret Identity disadvantage (p.

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