By Sean Punch, Phil Masters, Andrew Hackard
Keep the realm . . . or wreck It!
GURPS Powers is the last word publication for the final word characters within the new Fourth version of GURPS! here is every little thing you must create all kinds of wonderful, off-the-chart superhero you could think . . . in addition to outstanding wizards, wuxia opponents, shamans who command spirits . . . even gods!
Written via GURPS Line Editor and Fourth variation co-author Sean Punch, GURPS Powers introduces a few new ideas, however it is usually approximately utilizing the foundations which are already within the GURPS easy Set to hide superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers additionally comprise guidance for "special results" and a number of other other ways to change an influence at the fly - the most important ideas for comic-book superheroics.
GURPS Powers is a Fourth version GURPS publication that perfectly replaces the 3rd version books GURPS Supers and GURPS Psionics. Like our different Fourth variation supplementations, it is a beautiful 240-page, full-color hardcover.
If you've gotten a high-powered crusade - or high-powered gamers - you will have GURPS Powers!