By Paizo Inc.
Ray weapons and Rocket Packs!
It’s something to stand a dragon armed with a longsword and a swimsuit of magic plate mail, yet what in case you had an atom gun and powered armor? what percentage zombies might you blow up with a rocket launcher? What occurs if you’re status subsequent to a graviton reactor whilst it explodes? All of those questions and extra are replied in the pages of the know-how Guide—an valuable guide of things, dangers, and personality ideas to be used in science-fantasy settings like Golarion’s Numeria, land of savagery and super-science!
Within this e-book, you’ll find:
• ideas for dozens of recent technological goods, together with guns, armor, strength fields, hologram turbines, grenades, cybernetic implants, nanotech units, distant controls for robots, and more!
• New feats, spells, and archetypes for technologically savvy characters, in addition to ideas for the way your abilities have interaction with super-science.
• terribly robust clinical goods and artifacts, akin to extinction wave units, powered armor, and nuclear reactors!
• The technomancer status classification, which lets you use magic to command robots and gear your know-how .
• principles for synthetic intelligences, the results of the passage of time on technological goods, the hazards of radiation, the seven skymetals of Numeria, technological traps, and more!
The know-how advisor is a must have for GMs working the Iron Gods experience course or a person seeking to introduce super-science into any Pathfinder event or crusade atmosphere.