Beginning iOS Social Games by Kyle Richter

By Kyle Richter

It's definitely enjoyable to construct video games that run in your iPhone and iPad. yet, wouldn't it's extra enjoyable to create video games that let you play with different players on your social community? There's lots extra belongings you can do. many of the best top promoting video games world wide, like global of Warcraft, allow you to play with others on-line and proportion your reviews together with your friends.

Beginning iOS Social video games is your concise creation to iOS social and different networked gaming app improvement utilizing iOS video game heart, online game equipment, shop package, AirPlay, iOS 7 video game Controllers, iTunes App shop and integrating with social networks/media like fb and Twitter.

Author Kyle Richter of Empirical improvement is knowledgeable online game developer who publications you thru the social online game app improvement procedure step-by-step. This e-book may perhaps let you flip your already present, created online game right into a good polished networkable and/or social media able video game app.

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Now that we have a handful of valid leaderboards to work with, we can move back to Xcode and begin to work with the leaderboard-specific code. Important Once a leaderboard has gone live in a shipping app, it can never be removed, so double-check your leaderboard information before shipping an app. 42 CHAPTER 3: Leaderboards Posting a Score Before a leaderboard provides any useful functionality, we need to populate it with some score data. We begin this process by modifying our GameCenterManager class once again.

H. This will create a new optional delegate callback method named processGameCenterAuthentication. @protocol GameCenterManagerDelegate @optional - (void)processGameCenterAuthentication:(NSError*)error; @end It is necessary to add a new method to the implementation of GameCenterManager. authenticated) { return; } [[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) { [self callDelegateOnMainThread: @selector(processGameCenterAuthentication:) withArg:NULL error:error]; }]; } This method will serve as a helper for authenticating with Game Center.

471 UFOs[4038:207] Players loaded: ( "(playerID: G:1093075676, alias: johncash, status: (null), rid:(null))" ) Summary In this chapter, you learned how to test for Game Center compatibility and authenticate the local user for both iOS 6/7 and older versions. You should now have a strong grasp of how we will be using the GameCenterManager class and the benefits it will have on creating a clean code environment that will be easily reusable across multiple projects. In addition, you should now be comfortable working with GKLocalPlayer, GKPlayer, and the friends list.

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