Beginning iOS 6 Games Development by Lucas Jordan

By Lucas Jordan

Online game apps on iPhone and now the recent iPad stay some of the most renowned kind of apps within the Apple iTunes App shop. Does indignant Birds strike a chord? Now, you could discover ways to construct online game apps for the iPhone five and the hot iPad utilizing the hot iOS 6 SDK. starting iOS 6 video games improvement presents a transparent course that you can examine and create iPhone and iPad online game apps utilizing the iOS 6 SDK platform. you will tips on how to use the center periods to create wealthy and dynamic video games apps, together with pics, animations, and sound. the newest model of Xcode 4.5 may be utilized in components of the e-book to lead you alongside the way in which of establishing your iPhone or iPad video game apps.

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Beginning iOS 6 Games Development

Online game apps on iPhone and now the hot iPad stay some of the most well known form of apps within the Apple iTunes App shop. Does indignant Birds strike a chord? Now, you could discover ways to construct online game apps for the iPhone five and the hot iPad utilizing the hot iOS 6 SDK. starting iOS 6 video games improvement offers a transparent direction so that you can study and create iPhone and iPad video game apps utilizing the iOS 6 SDK platform.

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As the name implies, archivedDataWithRootObject is designed to archive a graph of objects. In our case, the root object is highscores and we know it contains a number of Score objects. So it looks like we are on the right track. In order for an object to be archived by an NSKeyedArchiver, it must conform to the protocol NSCoding. The final step is to call synchronize on defaults; this makes sure our changes are saved. The Highscores Class Instances of the class Highscores store a sorted list of Score objects and handle the details of adding Score object to the list.

Collectively, we will refer to these two UIView objects as the orientation views. On each of these new UIView objects we added a UILabel by dragging it from the library at the lower right into the visual representation in the middle of the screen (B). The text for each label will identify which view we are currently displaying. To make sure our layout is correct, the size of the Landscape and Portrait UIView objects is set in the properties panel to the right (C). In the center of the screen, you can see the Landscape UIView displayed over the Portrait UIView (D).

We do, however, want to select File’s Owner (B) and make a modification to it. The File’s Owner item is a reference to the object that loads this XIB file. In our case, it will be an instance of ViewController_iPhone, as shown in Listing 2-2. To let Interface Builder know that we intend to use a specific subclass of UIViewController, we enter the class name we want to use on the right side, at item (C). In this way, Interface Builder will expose the IBOutlets of the class ViewController_iPhone.

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