By Garside et al
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29 30 CHAPTER 3: Moving Images on a Small Screen—UIKit Controls An app’s screens are created by laying out instances of UIKit classes, either programmatically using code or graphically through the Interface Builder design tool. The iPhone and iPod touch have a screen that is 320 pixels wide and 480 pixels tall when the device is held upright, in what is known as portrait orientation. Your job as a game developer is to fill that screen with exciting animations and other graphics to entertain the player.
Below the IVBricker icon in the left panel, you see the following folder icons: Classes and Other Sources: These groups contain the source code for your application. The Classes group is the only group in the default set that corresponds to a folder on disk. In this case, it has a matching folder named Classes inside the project's folder on the Desktop. Most of an app's source code will be located in this group. Resources: This group contains data files that your application needs to run, such as images, sounds, and so on.
Make yourself comfortable with its user interface and shortcuts, because you’ll be spending a lot of time writing your C/C++ and Objective-C inside Xcode. Once your game is up and running, you can take advantage of the iPhone simulator. Able to simulate nearly every facet of the iPhone operating system apart from the accelerometer, the simulator is a quick and convenient way to test changes to your app. But make sure to test your app on a real device from time to time, since the simulator doesn’t replicate device CPU performance or memory conditions.